In the past months, the LINK project reached a significant milestone in its mission to empower young adults with behavioral and cognitive disabilities on their journey to the job market. As part of this initiative, a series of Trainings for Associated Partners were held. In some of the partners countries, these events took place online, while in others, they were conducted face to face.
One of the meeting's highlights was the presentation of the draft of the curriculum, offering a roadmap for the educational journey. In addition to this, we introduced the initial pages of the handbook intended to support adult educators in the implementation of course modules. During the presentation, we also shared some activities along with the methodologies and approaches that underpin the entire project. The sessions also provided unique platforms for the exchange of experiences, addressing challenges, needs, and potential strategies to enhance inclusion and support for young people with disabilities. It was an opportunity to open new horizons in the transition to the job market for young individuals with behavioral disabilities. This event not only facilitated sharing best practices but also fostered a collective understanding of the distinctions between gamification and game-based learning. As a testament to the success of this training, educators in attendance found the teaching methods intriguing and inspiring. They expressed a keen interest in adopting the presented learning path and emphasized the value of future cooperation among partners.
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